Channel #qw-dev: IRC: #qw-dev on Quakenet

Statistics

A little explanation of the endgame statistics is on order after so much confusion. The stats table looks like this (cropped version of it anyway). You can find the following items there and we'll give some explanations here. Notice that not all stats are visible when you either do not use certain weapons or if you play other game mode than duel (speed stats).

Information about the damage types

There are different types of damage available. Here are the explanations for each:

  • Real damage
    • This is the damage you do to opponents health and armor. It will never exceed these values and damage given stat uses this type of damage.
    • Example: Player has RA50 and 100HP. You hit two rockets both dealing 80 points of damage. damage given stat increases by 150.
    • Example: Player has GA100 and 100HP. Damage same as above. The first hit is 24 points of damage to GA and 56 points of damage to HP (GA76 44HP remains). The second hit is 24 points of damage to GA again but now we have only 44HP remaining so we can only add that 44HP to the damage given stat. Therefore damage given stat increases by 24+56+24+44 = 148.
  • Virtual damage
    • This is the damage potential hit is able to do.
    • Player status does not have anything to do with the stat.
    • If the rocket hits a player that has 1HP with 110 points of damage, 110 points will be added to virtual damage.
    • This is the stat AD: is based on.
  • Damage frags virtual damage (also with pented opponent)
    • Damage is capped to player health and armor
    • Damage is uncapped when the player being hit has pentagram of protection, meaning that every single hit dealing damage is added fully to the stat. Direct rocket hits do 100+ damage (dfrags +1 each) and cells deal 30 damage (hit 4, get dfrags +1; hit ten, get dfrags +3).
    • If you have 100% lg and you start hitting your opponent immediately he spawns, you will get 2*10*30 = 600 from the pent (RA will get totally removed) and 250 from health, totalling 850 (9 dfrags). Real damage (described above) is 250+200.

RL% (rl hit percentage)

  • RL% is the percentage of rockets hitting, with damage absorbed or not, on the total of rockets fired. Fire 10 rockets, hit 5, then it's RL% 50%.

DH: (direct hits, rocket launcher)

  • How many direct hits did you score during the round, even if it did any damage (hit to pented opponent).

AD: (average damage, "rocket skill")

  • This stat tells you your damage potential when using rocket launcher. Only rockets that actually hit in any way, splash or direct, affect the stat. Those rockets that didn't do any damage will be ignored. Also player status is ignored, it doesn't matter how much armor or health the opponent being hit has, or if he/she has pentagram of protection.
  • Note: This stat does not correlate with damage given stat since we are checking how good the hit was regardless of the player status, or his armor/health.
  • Example: 15 rockets hit opponent dealing 1200 points of virtual damage -> AD: 80
  • Example: Hit three rockets, 60, 75 and 115 points of virtual damage -> AD: 83,3

LG% (lg hit percentage)

  • LG% tells you how many cells hit out of the cells fired. Use 1000 cells and hit 400 and your LG% is 40.

SG% (sg hit percentage)

  • Tells you how many pellets hit the enemy. SG has 6 pellets so if you fire 3 shots and each one of those deal 16 points damage (4 pellets hit each shot) it gives you (4*3)/(6*3)= 66,7% SG%

SSG% (ssg hit percentage)

  • Same rules as with SG apply. SSG has 14 pellets and they all deal 4 points of damage.

EFFICIENCY:

  • Your deaths divided by your frags. Or something like that. (DEURK AU SECOURS! SOURCECODE! TASUKETE!)

DAMAGE GIVEN (GVN:)

  • This one tells you how much damage did you give to your opponents. However the damage can't exceed your health points (or armor points) so if you shoot an opponent with 20HP 20RA it is 40 points of damage added to the stat. Again, pentagram of protection ignores the HP damage so only damage dealt to armors increase the damage given stat.

DAMAGE TAKEN (TKN:)

  • Same as above but you are the one receiving the damage from opponents or from environment (lava, slime).

TEAM DAMAGE (TM:)

  • How much punishment did you give to your teammates.

SPEED STATS

  • These tell you your maximum achieved speed during round and also the average speed you retained.

ARMOR / ITEM / POWERUP STATS

  • How many RA, YA, GA and MH did you take? How about those quads and pents? Statistics for these things are shown too.

PICKED, DROPPED and KILLED RL STATS

  • How many RL did you take? How many enemy RLs you killed? Did you have RL equipped when you died? RL being one of the most important weapons of the game, we will track these too.

FRAGSTREAKS

  • These stats tell you what was the biggest frag streak during the round. There are two stats, one for quad frags and one for normal frags.

SPAWN FRAGS

  • How many helpless spawns did you kill before two seconds had passed from their respawn.

stats.jpg (40.9 KB) Renzo, 18/07/2008 14:10

Also available in: HTML TXT