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Instagib

On the features to come with the new release appears the so-long missing Instagib, a well-known playmode from KTPro and many other games, where the purpose it to be fast and accurate, as each hit gibs the opponent (yes, any kind of hit!). Quite a fun mode, it can turn out being a nightmare if your opponent skill is way over yours!

For those of you who tried the KTPro one, disapointment might show its face here since KTX implementation is quite different from the one you know, but maybe you'll learn to appreciate the changes as much as some players already did. Without more chat, here come the details of the new Instagib, the KTX way:

Weapons:

They are pretty limited since they consist of your axe, a new weapon named the coilgun (see description futher down) and... well, your feet! Any hit done to an opponent with one of those weapons will gib him without further notice. Note that by feet, I mean stomp, not kicks! No big differences between the weapons except that the harder it is to hit with them, the more points you get for each frag (1 point for the coilgun, 2 points for the axe and 4 points for a stomp).

The Coilgun is a new weapon created for the Instagib playmode. To quote Wikipedia: "The name Gauss gun is a reference to Carl Friedrich Gauss, who formulated mathematical descriptions of the electromagnetic effect used by magnetic accelerators. The term Coilgun refers to the coils of wire forming electromagnets that are used to accelerate the projectile. Some confusion is caused by the use of separate terms, however there is no difference, in mechanism or otherwise, between a Coilgun and a Gauss gun".

In Instagib, the Coilgun fires one single bullet that has no randomness in its direction and is instantly projected at very high velocity. It can be set to 2 different speeds matching the Shotgun (SG) or the Super Shotgun (SSG) ones. The Coilgun is either bound to the SG impulse (2) or the SSG impulse (3), depending on the selected speed. The model displayed can the regular SG and SSG models, or a custom one, created by OriOn. Just for the record, Coilgun abbreviation is cg.

Another thing about the coilgun: it has kickback! So feel free to use this to do some pretty cool coiljumps.

Maps:

Instagib can be played on any existing map as it doesn't require anything. Maps are emptied from any items they might contain and all damages caused by doors, falls, teleporters or lava pits and such stay exactly identical.

Bonuses:

Instagib is a mode where staying alive is difficult and is rewarded: get your health to 300+ and you will gain invisibility for 30 seconds. Time to use your axe to double the pleasure and the points! Be aware that your health will drop to 200 when powerup ends though.

Graphics:

Instagib brings 2 variations of coilgun models. The regular ones are the shotgun and supershotgun models depending on which speed has been selected (see definition of coilgun for more information) and the custom one is a brand new model done by OriOn. Instagib also brings extra gibs flying around each time you hit somebody for extra viewing pleasure!

Various changes:

Death messages have been customized and statistics are "wordy" and detailled. Shots done in midair (aka airgibs) see their height calculated and a total is even printed at end of match for reference (this could have led to a rune bonus system but I wasn't sure about it so it has not been added so far).

For the players, ingame command is instagib (in dmm4) to toggle mode and coilgun speeds, and for admins the cvars used are k_instagib and k_instagib_custom_models.
ezQuake or zQuake users will also be able to change their coilgun rail color using setinfo railcolor [1-7].

Enjoy Instagib and feedback is always appreciated!

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