+- `yMNy. .dMMMMNs. -mMMMMMMMNs. :NMMMMMMMMMMNs. +NMMMMMMMMMMMMMmo` ++:-. `oMMMMMMMMMMMMMMMMh` :MMNNdyo/-.`yMMMMMMMMMMMMMMMMN- yMMMMMMMNNmMMMMMMMMMMMMMMMMM+ .mMMMMMMMMMMMMMMMMMMMMMMMMMd` +MMMMMMMMMMMMMMMMMMMMMMMMN- `hMMMMMMMMMMMMMMMMMMMMMMMo `-/yNMMMMMMMMMMMMMMMMMMMMMMMh+-` .:sdNMMMMMMMMMMMMMMMMMMMMMMMMMMMMNds/. `:odmMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMmh+-` -+hmNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNdo:` :dMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNds:` `/dMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNds:` `+dMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNdo-` `+mMMMMMMMMMMMMNmNMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNy. .+mMMNNmdys+:-.:mMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNh: ` .//-.` -mMMMMMMMMMMMMMMMMMMMMMMMMMMMMMNh: .od/` -dMMMMMMMMMMMMMMMMMMMMMMMMMMNy- .omMMMy. .dMMMMMMMMMMMMMMMMMMMMMMMNs- .omMMMMMMd. .yMMMMMMMMMMMMMMMMMMMMNy- .omMMMMMMMMMh` `sMMMMMMMMMMMMMMMMMNs- .omMMMMMMMMMMMMo +NMMMMMMMMMMMMMms. .sNMMMMMMMMMMMMMMN. :mMMMMMMMMMMms. .sNMMMMMMMMMMMMMMMMM: .hMMMMMMMmo. .sNMMMMMMMMMMMMMMMMMMM+ `sNMMMmo. -sNMMMMMMMMMMMMMMMMMMMMM/ /mmo. -sNMMMMMMMMMMMMMMMMMMMMMMN. .` -yNMMMMMMMMMMMMMMMMMMMMMMMM+ -yNMMMMMMMMMMMMMMMMMMMMMMMMMo -dMMMMMMMMMMMMMMMMMMMMMMMMMm/ `:smMMMMMMMMMMMMMMMMMMMMmo` `-+ymNMMMMMMMMMMMNdo:` `.-/++o++/:.` Kombat Teams eXtreme 1.34 RELEASE NOTES -=[ ABOUT ]=- Name: Kombat Team eXtreme (KTX) Version: 1.34 Type: Stable -=[ WHAT'S NEW ]=- - CTF mode has been improved a lot since last stable version (1.33) - Midair mode has seen many corrections too - Dmgfrags mode has been fixed to count frags accurately - Instagib mode has been added, featuring a new weapon: the coilgun - Yawnmode (c)Molgrum has been added, based on Jawnmode (c)VB - Team overlay has been added - Autotrack has been improved - End of game statistics revamped - Spawn algorithms changed, see http://wiki.qwdrama.com/Spawn_modes - Ability to log game events to XML file - Spawn points markers can now appear during prewar - Player models can now show actual weapon held in their hands (VWEP) - Maxfps now defaults to 77 instead of 72 - Powerups drops and pickups are now not seenable by players, only specs - And many bug fixes... -=[ KNOW BUGS ]=- None so far, we count on you to give us feedback! -=[ CREDITS ]=- * Empezar, for many things including (but not restricted to) getting server admins to test KTX, doing the former website, feeding us with ideas, * gLAd, for the strong pressure he put on development in the early days, * ult, for porting CTF and MidAir modes into KTX, among other useful things, * Renzo, for constantly ranting about bugs and missing features, * PrimeviL, for the logo and his ideas, * mli, for his help with the documentation, * the ezQuake team, for developing a client that keeps up with KTX changes * All the persons testing and giving feedback to help KTX get better. -=[ CONTACTS ]=- Website: http://ktx.quakeonline.net Project space: http://www.sf.net/projects/ktx Subversion: http://ktx.svn.sourceforge.net/viewvc/ktx/ IRC: #ktx on QuakeNet